Good in its simplicity
Despite it being a bit limited. Add in a toolbar that allows you to add in more circles or mirrors, change the attractiveness or repulsion of the objects and you would have the sort of thing that I mess around with for hours.
Thats what the reeal attractors 3 is for
Best game ever.
After playing though the game once normally (And let me say that you have done a damn good job of making this game since I've seen what you intended it to be) I decided to have some fun and see how much I could mess up the game before it became completely unplayable. Although this obviously wasn't your intention, it's rather a lot of fun. Sort of like how Halo is fun when you figure out all the things that the programmers missed.
I found that the first trick is to hide a lot. When I did it once, doing it a second time would cause me to switch to the icon of being stuck to the roof, and I would continue to rise upwards at a steady rate, going through whichever solid objects I felt like. After accelerating at unreasonable speeds through the walls, I eventually got to the boss,and decided to go through the roof. The roof is still perfectly tangible like all the other surfaces in the game, so it's easy enough to run around on it, and it almost seems like it was textured to be run on as well.
There was only one guard on the roof, and I'm not sure if he was put there as another test or if it was just another glich, but I strangled him and took his lightning staff, so I had it earlier than I was supposed to. I ran from the roof back to the beginning of the game and waited for the fire staff guard to open the door, from which point I got to see the real game.
Let me say that you did a brilliant job on the graphics. Although they seem simplistic, all the different animations move with great fluidity, and the running jump seems particularly good to me.
The controls didn't really "feel right" at first, and I kept throwing my staff away instead of shooting it, but I eventually got used to them. The only thing I had to stop doing was trying to hide (But you'll probably try to fix that).
So I just made my way through the game normally, which proved to be one of the best games I've played on this site once you get the hang of it. Once I saw that you hadn't put the boss in the game yet (all the glitches must be killing you), it might be a good thing since you've already pretty much pushed Flash past its limit. Oh well, I was content with "hiding" and running off the right side of the roof into an endless white abyss.
[17:43:23] <EKRegulus> mass-review so this flash can get RCP
[17:43:24] <EKRegulus> rofl
I'm really not kidding
When I say this is the best gmae I've ever played.
Thank you. You made god look like a pedophile.
Could be OK if you fixed the bugs
Mainly not being able to play on hard, and that after you collect about 3 dots I assume one of them appears offscreen and your only choice is to die.
About damn time.
Even though this is just a remake of your other game, the changes you added were nice. Making the game easier for those who were having trouble with the last one was a good move, even though the only other changes you made were making everything orange instead of red.
I even emailed Tom once asking him to put one of your flash movies (PUSTOTA, watch it, it's Kol's best work in my opinion) on the front page, and it's good to see that your work isn't going unnoticed anymore. You've been my favorite author since the first time I saw your work.
As for the actual game, and since I haven't reviewed Catch The Freaks, (It's the same game) I'll just say that it surpasses most games submitted on this site. Changing the designs completely for each level is what makes this game great. Even though it's just a crane-type game, it adds a good feel to it.
It's the sort of game where you spend 10 minutes thinking out all the possible directions to go, then suddenly see the way to go and think "God dammit. Why didn't I see that before?" Then continue to beat the level rather easily from that point on. It takes a lot of logical thinking, planning out your paths, realising which ways lead to certain death from the very beginning, and so on. I got stuck at 12, 14, and 16 for about 15 minutes each, always convinced that there was no possible way to beat the level, until I eventually saw that there was a path that I had missed, or that I was overlooking a block.
Just so everyone knows, they are all possible. Just keep at it for awhile.
Exponentially better than Recoil
So now that I've finally played it on a computer other than my own, I feel I can give you a decent review of this brilliant game. It's kind of hard to play on mine, what with the massive slowdown on low quality.
The graphics are great. Although most of the enemies are just different colored versions of eachother, they each have their unique attacks with were all animated well. I haven't gotten any farther than those bastards that lunge at me on fire, but I'll keep on trying to see what else the game has to offer. All of Alloy's attacks are also well drawn, from the punch and kick combos on the ground, to the kicking ones in midair. All the little details in this flash show how much work went in to it.
The sound is the only real thing I disliked about this game. It really isn't my style, and gets intenely aggrivating after enough loops. It doesn't really matter that much though, since I just opened up something better in Winamp.
However, the gameplay is great. It's not an easy game, which keeps me trying to progress through as far as I can go, with no sign of new enemies stopping. This is where the flash truly shines, and shows that the gaming engine took a bit of thought. I tend to get killed rather easily while on the ground, so I spend most of the time in the air, doing kick combos and shooting them with the minigun (provided I don't have a shock rifle handy) and racking up about 5000 points whenever I land back on the ground, all from hangtime and combo bonuses.
So now I get to wait for the final version of the game to come out, but you've already proved that the game engine is great. Nintendo should have picked this one up.
This is easily one of the best games I have ever played on Newgrounds, and is going right on my favorites list. You can tell a game is goo when you decide to blow 1 hour on it, customizing your character.
The graphics were great. Everything was customizable, so I spent my time turning my character into a solid white angel with all sorts of interesting extras added on. All the extras were drawn well and most varied well with the ret of them, instead of just having slight differences between them. Small details like the gloves and shoes on your character can really make it look a lot better.
You've done a wonderful thing with the sound by not putting it in. You let the player customize that as well, so while I was flying around and smacking people wih my wooden sword, I was also listening to my G3 CD. This was a very innovative feature, and the only other game I've seen it implimented into was GTA 3. Definetely a 10 on sound.
Now to the main point, the gameplay. It was great. You can customize just about everything in the game, from your character, sound, skin color, and the most important one, your weapon/wings. I'm going to guess that you got a bit of inspiration from Gunbound, since the characters look sort of the same, and GB has the same sort of customizable features. If you're not doing well with a certain accessory, you can just change it to whatever you like, provided you have enough money. The best one was probably the angel wings, since I developed an unfriendly strategy of dashing up and ricocheting off the roof, and running into my opponent's balloons. They were also useful for getting a last shot at taking out the enemy once you lose all your balloons.
Overall, 10. I'll save my character "lololinternet" for playing again some time, and eventually save up enough to buy a scroll, so I can shoot black wispy things all over the place. Angel wings = Best.
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